![project cars 2 fov calculator project cars 2 fov calculator](https://www.projectimmersion.com/fov/images/pCARS_FOV_3.jpg)
#PROJECT CARS 2 FOV CALCULATOR CODE#
One thing to note is that somewhere deep in Codies source code for DiRT Rally, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. Just use the "3x1" option for a single screen setup. To note: if you have a single screen, you can still use this guide to setup your FOV as this is a Hor+ game, the FOV is the same for 1 and 3 screens (and 5 screens for that matter) if you have them side by side. DiRT Rally is a Hor+ game, so once you have set the vertical FOV it does not matter whether you have 1 or more screens, the FOV value remains the same, so these instructions apply to anyone that wants to alter their field of view that has a (large) single screen or has either Nvidia Surround with 3 screens or AMD Eyefinity with 3 screens, 5 screens or 6 screens.
![project cars 2 fov calculator project cars 2 fov calculator](https://i.ytimg.com/vi/OTdyqCMjkfQ/maxresdefault.jpg)
For some this will be good enough to use with 0.5 being close to 50° and each increment in between being about 4°.įor those FOV purists however, there is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. Since earlier than the release date, Codies have made the FOV slider work over a range between 0.0 and 1.0, not very descriptive one must admit! This seems to equate to 30° to 70° vFOV. FOV Ajustment method: In-game slider OR File Manipulation.